@startuml
sprite $om [48x48/16] {
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000000000000000000000000000000006C50000000000000
00000000000000000000000000000006FFF5000000000000
0000000000000000000000000000002FFFFF100000000000
0000000000000000000000000000001EFFFE000000000000
00000000000000000000000000000003EFE3000000000000
000000000000000000000000250000002820000451000000
000000000000000000000000DFE60000000001BFFF300000
000000000000000000000000DFFFE93000017EFFFFC00000
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00000001FFFFFFFFFFFFF9000008FFFFFFFFFFFF70000000
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000000000000000002FFFFFB000000000000000000000000
000000000000000000AFFFFD000000000026897500000000
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0000000000000000008FFFFE00000005FFFFFFFFFFC10000
000000000000000000DFFFFC0000006FFFFFFFFFFFFD0000
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00000000000BFFFFFFFFFFFFFFFFFFFE30000000CFFFFA00
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0000000000000000000AFFFFFD00000000000000CFFFFA00
00000000000000000000CFFFFF30000000000000CFFFFA00
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0006FFFF6000000000008FFFFF4003FFFFFFCADFFFFFF100
0000EFFFFB2000000005FFFFFE0000DFFFFFFFFFFFFFA000
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00000AFFFFFFFFFEFFFFFFFFE0000008FFFFFFFFFFE30000
000000CFFFFFFFFFFFFFFFFF300000006EFFFFFFFB100000
0000000BFFFFFFFFFFFFFFF5000000000059BBA720000000
000000007FFFFFFFFFFFFD30000000000000000000000000
00000000017DFFFFFFFC6000000000000000000000000000
000000000000146765100000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_OM(_alias) ENTITY(rectangle,black,om,_alias,FA6 OM)
!define FA6_OM(_alias, _label) ENTITY(rectangle,black,om,_label, _alias,FA6 OM)
!define FA6_OM(_alias, _label, _shape) ENTITY(_shape,black,om,_label, _alias,FA6 OM)
!define FA6_OM(_alias, _label, _shape, _color) ENTITY(_shape,_color,om,_label, _alias,FA6 OM)
skinparam folderBackgroundColor<<FA6 OM>> White
@enduml